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Thread Statistics | Show CCP posts - 88 post(s) |
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CCP Masheen
C C P C C P Alliance
100

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Posted - 2012.10.10 20:23:00 -
[1] - Quote
Sup o/ - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
101

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Posted - 2012.10.10 20:54:00 -
[2] - Quote
Deornoth Drake wrote:I'm glad you mentioned that there is something within the new aggression picture. Being color-blind (well, only red-blind according to my doctor but who knows what that means) I missed that!
In the images shown on the Devblog the damage shown to shield/armor/hud uses a bright red on white (with reduced alpha layer) which contrast well. However, the new aggressing brackets and hit icon sequence use a dark, almost blood red which does not contrast well against the black background of space. This is something we are aware of and plan to address shortly. - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
104

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Posted - 2012.10.10 21:09:00 -
[3] - Quote
mkint wrote:What will the new indicator icons look like on the overview?
Good question!
Short answer: in Retribution we're not changing the overview.
The reason for this is that In the overview the square in which you can see the icons for locking/aggressing etc. is a tiny area in which there is very little room for tweaking. For that reason the new design retains the color-coding of yellow and red brackets that you recognize to mean "has you locked" and "has you aggressed".
EDIT: Dammit Karkur you were too fast versus my glacial typing pace! - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
105

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Posted - 2012.10.10 21:50:00 -
[4] - Quote
Dersen Lowery wrote:Imigo Montoya wrote:I'm a big fan of the concept of UIs being "immediately apparent", and the changes fail one test here. With the hit points of the shield/armour/structure it is not immediately apparent which one is which. Just FYI, I've had to explain to new players which one is which, with the existing system. Shield/armor/hull is a bit more elaborate than "hit points." The stacking only becomes obvious once you learn that hierarchy. Wrapping the three around a circle is essentially putting them in a straight line, which is also obvious once you learn the way defenses work, because nothing affects hull without punching through armor first, and nothing affects armor without punching through shields first[1]. [1] Not necessarily all the way through, of course.
This is also my view. I trust that once you get your hands on the new targeting brackets when we publicly test on Duality later this month people will 'get' it.
P.S. there are several small advantages to the concentric circular arrangement which you may have missed, for example:
- We are able to make the target icons larger and therefore more recognizable, did you notice that? - The length of the bar that indicates time-to-lock is approximately three times longer than before because it now wraps completely around the targeting bracket. This makes it easier to discern the speed at which your locking attempt is progressing. - The spinning arrows around your selected target no longer cross over the shield/armor health bars - Ship brackets are square, targeting brackets are rounded, this distinction should help new players especially - EVE Online Quality Assurance - |
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